The goal of this book is to explore the principle ideas of object-oriented programming using the Java programming language. It begins teaching the object-oriented power of Java by relying… mais…
The goal of this book is to explore the principle ideas of object-oriented programming using the Java programming language. It begins teaching the object-oriented power of Java by relying on textual commands instead of emphasizing the AWT or Swing libraries, providing the reader with a simple, generic introduction to the OO concepts using Java (without the language details getting in the way of the concept presentation). The author provides a thorough introduction to the three fundamental concepts of object-oriented programming: Encapsulation, Inheritance, and Polymorphism. The presentation of OO theory is augmented by interleaved examples that illustrate these concepts. Most of these program examples are 2-D graphics programs that provide an intuitive context for the issues that must be addressed when learning OOP. Additionally, since graphics programming is one of the strengths of the Java development environment, the examples produce interesting and unexpected images that engage and motivate the reader. It contains a concise introduction to using Design Patterns particularly the Template Method, Iterator, and Composite design patterns which relate to the graphics examples in the book and uses UML class diagrams to show the static structure of systems and sequence diagrams to show object interactions. This book is appropriate for readers who are new to object-oriented (but have experience with a non-object-oriented language) and for programmers who want to learn the graphical elements and capabilities of Java. Media > Book, [PU: Addison-Wesley]<
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The goal of this book is to explore the principle ideas of object-oriented programming using the Java programming language. It begins teaching the object-oriented power of Java by relying… mais…
The goal of this book is to explore the principle ideas of object-oriented programming using the Java programming language. It begins teaching the object-oriented power of Java by relying on textual commands instead of emphasizing the AWT or Swing libraries, providing the reader with a simple, generic introduction to the OO concepts using Java (without the language details getting in the way of the concept presentation). The author provides a thorough introduction to the three fundamental concepts of object-oriented programming: Encapsulation, Inheritance, and Polymorphism. The presentation of OO theory is augmented by interleaved examples that illustrate these concepts. Most of these program examples are 2-D graphics programs that provide an intuitive context for the issues that must be addressed when learning OOP. Additionally, since graphics programming is one of the strengths of the Java development environment, the examples produce interesting and unexpected images that engage and motivate the reader. It contains a concise introduction to using Design Patterns particularly the Template Method, Iterator, and Composite design patterns which relate to the graphics examples in the book and uses UML class diagrams to show the static structure of systems and sequence diagrams to show object interactions. This book is appropriate for readers who are new to object-oriented (but have experience with a non-object-oriented language) and for programmers who want to learn the graphical elements and capabilities of Java. Media >, [PU: Addison-Wesley]<
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[EAN: 9780201726275], [SC: 0.0], [PU: Pearson College Div], Gut/Very good: Buch bzw. Schutzumschlag mit wenigen Gebrauchsspuren an Einband, Schutzumschlag oder Seiten. / Describes a book … mais…
[EAN: 9780201726275], [SC: 0.0], [PU: Pearson College Div], Gut/Very good: Buch bzw. Schutzumschlag mit wenigen Gebrauchsspuren an Einband, Schutzumschlag oder Seiten. / Describes a book or dust jacket that does show some signs of wear on either the binding, dust jacket or pages., Books<
[EAN: 9780201726275], [PU: Pearson College Div], Gut/Very good: Buch bzw. Schutzumschlag mit wenigen Gebrauchsspuren an Einband, Schutzumschlag oder Seiten. / Describes a book or dust jac… mais…
[EAN: 9780201726275], [PU: Pearson College Div], Gut/Very good: Buch bzw. Schutzumschlag mit wenigen Gebrauchsspuren an Einband, Schutzumschlag oder Seiten. / Describes a book or dust jacket that does show some signs of wear on either the binding, dust jacket or pages., Books<
Pearson College Div. Paperback. VERY GOOD. Light rubbing wear to cover, spine and page edges. Very minimal writing or notations in margins not affecting the text. Possible clean ex-libr… mais…
Pearson College Div. Paperback. VERY GOOD. Light rubbing wear to cover, spine and page edges. Very minimal writing or notations in margins not affecting the text. Possible clean ex-library copy, with their stickers and or stamp(s)., Pearson College Div, 3<
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The goal of this book is to explore the principle ideas of object-oriented programming using the Java programming language. It begins teaching the object-oriented power of Java by relying… mais…
The goal of this book is to explore the principle ideas of object-oriented programming using the Java programming language. It begins teaching the object-oriented power of Java by relying on textual commands instead of emphasizing the AWT or Swing libraries, providing the reader with a simple, generic introduction to the OO concepts using Java (without the language details getting in the way of the concept presentation). The author provides a thorough introduction to the three fundamental concepts of object-oriented programming: Encapsulation, Inheritance, and Polymorphism. The presentation of OO theory is augmented by interleaved examples that illustrate these concepts. Most of these program examples are 2-D graphics programs that provide an intuitive context for the issues that must be addressed when learning OOP. Additionally, since graphics programming is one of the strengths of the Java development environment, the examples produce interesting and unexpected images that engage and motivate the reader. It contains a concise introduction to using Design Patterns particularly the Template Method, Iterator, and Composite design patterns which relate to the graphics examples in the book and uses UML class diagrams to show the static structure of systems and sequence diagrams to show object interactions. This book is appropriate for readers who are new to object-oriented (but have experience with a non-object-oriented language) and for programmers who want to learn the graphical elements and capabilities of Java. Media > Book, [PU: Addison-Wesley]<
used in stock. Custos de envio:zzgl. Versandkosten., mais custos de envio
The goal of this book is to explore the principle ideas of object-oriented programming using the Java programming language. It begins teaching the object-oriented power of Java by relying… mais…
The goal of this book is to explore the principle ideas of object-oriented programming using the Java programming language. It begins teaching the object-oriented power of Java by relying on textual commands instead of emphasizing the AWT or Swing libraries, providing the reader with a simple, generic introduction to the OO concepts using Java (without the language details getting in the way of the concept presentation). The author provides a thorough introduction to the three fundamental concepts of object-oriented programming: Encapsulation, Inheritance, and Polymorphism. The presentation of OO theory is augmented by interleaved examples that illustrate these concepts. Most of these program examples are 2-D graphics programs that provide an intuitive context for the issues that must be addressed when learning OOP. Additionally, since graphics programming is one of the strengths of the Java development environment, the examples produce interesting and unexpected images that engage and motivate the reader. It contains a concise introduction to using Design Patterns particularly the Template Method, Iterator, and Composite design patterns which relate to the graphics examples in the book and uses UML class diagrams to show the static structure of systems and sequence diagrams to show object interactions. This book is appropriate for readers who are new to object-oriented (but have experience with a non-object-oriented language) and for programmers who want to learn the graphical elements and capabilities of Java. Media >, [PU: Addison-Wesley]<
used in stock. Custos de envio:zzgl. Versandkosten., mais custos de envio
[EAN: 9780201726275], [SC: 0.0], [PU: Pearson College Div], Gut/Very good: Buch bzw. Schutzumschlag mit wenigen Gebrauchsspuren an Einband, Schutzumschlag oder Seiten. / Describes a book … mais…
[EAN: 9780201726275], [SC: 0.0], [PU: Pearson College Div], Gut/Very good: Buch bzw. Schutzumschlag mit wenigen Gebrauchsspuren an Einband, Schutzumschlag oder Seiten. / Describes a book or dust jacket that does show some signs of wear on either the binding, dust jacket or pages., Books<
[EAN: 9780201726275], [PU: Pearson College Div], Gut/Very good: Buch bzw. Schutzumschlag mit wenigen Gebrauchsspuren an Einband, Schutzumschlag oder Seiten. / Describes a book or dust jac… mais…
[EAN: 9780201726275], [PU: Pearson College Div], Gut/Very good: Buch bzw. Schutzumschlag mit wenigen Gebrauchsspuren an Einband, Schutzumschlag oder Seiten. / Describes a book or dust jacket that does show some signs of wear on either the binding, dust jacket or pages., Books<
Pearson College Div. Paperback. VERY GOOD. Light rubbing wear to cover, spine and page edges. Very minimal writing or notations in margins not affecting the text. Possible clean ex-libr… mais…
Pearson College Div. Paperback. VERY GOOD. Light rubbing wear to cover, spine and page edges. Very minimal writing or notations in margins not affecting the text. Possible clean ex-library copy, with their stickers and or stamp(s)., Pearson College Div, 3<
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This text should be appropriate for readers who are new to object-oriented (but have experience with a non-object-oriented language) and for programmers who want to learn the graphical elements and capabilities of Java.
Dados detalhados do livro - Object-Oriented Programming Featuring Graphical Applications in Java
EAN (ISBN-13): 9780201726275 ISBN (ISBN-10): 0201726270 Livro de capa dura Livro de bolso Ano de publicação: 2001 Editor/Editora: ADDISON WESLEY PUB CO INC 468 Páginas Peso: 0,807 kg Língua: eng/Englisch
Livro na base de dados desde 2007-11-02T09:33:39+00:00 (Lisbon) Página de detalhes modificada pela última vez em 2024-01-29T14:56:51+00:00 (Lisbon) Número ISBN/EAN: 0201726270
Número ISBN - Ortografia alternativa: 0-201-72627-0, 978-0-201-72627-5 Ortografia alternativa e termos de pesquisa relacionados: Autor do livro: lászló, laszlo Título do livro: java programming, object oriented programming