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Personal Content Experience: Managing Digital Life in the Mobile Age Juha Lehikoinen Author
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Personal Content Experience: Managing Digital Life in the Mobile Age Juha Lehikoinen Author - novo libro

ISBN: 9780470034644

The new era of powerful, mobile computing and sensing devices having ever larger memories and personal databases brings to light a number of difficult problems in software, interface desi… mais…

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Juha Lehikoinen:

Personal Content Experience - primeira edição

2007, ISBN: 9780470034644

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Trade paperback, New book, [ED: 1], Personal Content Experience: Managing Digital Life in the Mobile Age takes a personal approach to mobile content management, focusing on the consumer p… mais…

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Juha Lehikoinen et al:
Personal Content Experience: Managing Digital Life in the Mobile Age - Livro de bolso

2007

ISBN: 9780470034644

John Wiley and Sons, 2007. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. In good all round condition. Please note the … mais…

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Lehikoinen, Juha:
Personal Content Experience: Managing Digital Life in the Mobile Age - Livro de bolso

2007, ISBN: 0470034645

[EAN: 9780470034644], [PU: Wiley-Interscience], Befriedigend/Good: Durchschnittlich erhaltenes Buch bzw. Schutzumschlag mit Gebrauchsspuren, aber vollständigen Seiten. / Describes the ave… mais…

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Juha Lehikoinen/ Antti Aaltonen/ Pertti Huuskonen/ Ilkka Salminen:
Personal Content Experience Managing Digital Life in the Mobile Age - Livro de bolso

2007, ISBN: 9780470034644

Wiley-Interscience, 2007. Paperback. New. 357 pages. 9.25x7.25x1.00 inches., Wiley-Interscience, 2007, 6

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Personal Content Experience: Managing Digital Life in the Mobile Age Juha Lehikoinen Author

"The new era of powerful, mobile computing and sensing devices having ever larger memories and personal databases brings to light a number of difficult problems in software, interface design, search, organization of information, and methods for inferring context and for sharing personal content... The authors have done an admirable job at describing the problems and opportunities and, as such, this book should be on the shelves of researchers struggling to make these mobile devices truly valuable to the ever expanding number of their users." --David G. Stork, Chief Scientist, Ricoh Innovations Personal Content Experience is a comprehensive introduction to mobile personal content. The book introduces and explores issues such as context capture, user interfaces for continuous mobile use, UI design for mobile media applications, metadata magic, virtual communities, and ontologies. User interactions and behavioural patterns with personal content are also covered, resulting in a 'GEMS' lifecycle model for analysing media devices, services, applications, and user interfaces. In addition, the book describes an extensible software architecture targeted at content management in mobile devices, pointing out the essential topics that will benefit anyone developing mobile content-intensive applications and services. Personal Content Experience: * Establishes a foundation for analyzing applications, services and user interfaces targeted at personal content. * Provides a strong industrial insight, combining hands-on examples, application concepts and software architecture descriptions with theoretical frameworks and models. * Offers a multi-disciplinary approach, considering both user perspective and technology aspects. This book is a clear and practical guide to the field of personal content and will be invaluable to practitioners in mobile industry and digital content management, media-intensive application developers, content creators and distributors, academic researchers, and lecturers in computer science and multimedia.

Dados detalhados do livro - Personal Content Experience: Managing Digital Life in the Mobile Age Juha Lehikoinen Author


EAN (ISBN-13): 9780470034644
ISBN (ISBN-10): 0470034645
Livro de capa dura
Livro de bolso
Ano de publicação: 2007
Editor/Editora: Wiley Core >1 >T
357 Páginas
Peso: 0,798 kg
Língua: eng/Englisch

Livro na base de dados desde 2007-06-17T07:03:37+01:00 (Lisbon)
Página de detalhes modificada pela última vez em 2023-10-11T15:53:39+01:00 (Lisbon)
Número ISBN/EAN: 0470034645

Número ISBN - Ortografia alternativa:
0-470-03464-5, 978-0-470-03464-4
Ortografia alternativa e termos de pesquisa relacionados:
Autor do livro: salminen, salmine, pertti
Título do livro: experience life, personal, think content


Dados da editora

Autor: Juha Lehikoinen
Título: Personal Content Experience - Managing Digital Life in the Mobile Age
Editora: John Wiley & Sons
382 Páginas
Ano de publicação: 2007-04-13
Peso: 0,800 kg
Língua: Inglês
81,90 € (DE)
168mm x 244mm x 23mm

BC; PB; Hardcover, Softcover / Technik/Elektronik, Elektrotechnik, Nachrichtentechnik; Elektronik, Nachrichtentechnik; Drahtlose Kommunikation

Foreword. Acknowledgements. List of Abbreviations. Prologue. Chapter 1: Digital Memories and the Personal Content Explosion. 1.1 Digital Us. 1.2 You and This Book. 1.3 Contents at a Glance. Chapter 2: Trends Towards Mobility. 2.1 The New Nomads. 2.2 Mobile Device Categories. 2.3 Mobile Compromises. 2.4 Because it Can! 2.5 Convergence. 2.6 Wireless Revolution. 2.7 Case Study: Mobile Music. 2.8 References. Chapter 3: Mobile Personal Content Uncovered. 3.1 First there were Files. 3.2 Categorization. 3.3 Characteristics of Personal Content. 3.4 Mobile Personal Content. 3.5 Content Wants to be Free? 3.6 GEMS, a Tool for Modelling Personal Content Experience. 3.7 References. Chapter 4: Metadata Magic. 4.1 Metadata for Consumers: A Brief Introduction. 4.2 Metadata Creation. 4.3 Metadata Maintenance. 4.4 Relations Give Meaning. 4.5 How does Metadata Benefit the User? 4.6 Existing Approaches. 4.7 The PCE Trinity: Mobility, Context and Metadata. 4.8 The Challenges: Universal Metadata, Extensibility, Abuse. 4.9 Yet Another Challenge: Interoperability. 4.10 The Dream: When Metadata Really Works. 4.11 References. Chapter 5: Realizing a Metadata Framework. 5.1 Metadata is a Solution. and a Problem. 5.2 Challenges in Distributed Mobile Content Management. 5.3 Different Types of Metadata. 5.4 From Content Management to Metadata Management. 5.5 Overall Architecture. 5.6 Our Metadata Ontology. 5.7 Making a Prototype Implementation. 5.8 Facing Real Life. 5.9 Metadata Processors. 5.10 Summary. 5.11 References. Chapter 6: User Interfaces for Mobile Media. 6.1 Human in the Loop. 6.2 Interacting with Mobile Personal Content. 6.3 Interfaces for Mobile Media Devices. 6.4 Designing a Mobile User Interface. 6.5 Performing the GEMS Tasks. 6.6 The Effect of Device Category on UI. 6.7 Summary. 6.8 References. Chapter 7: Application Outlook. 7.1 General Characteristics of Mobile Applications. 7.2 Location-Based Applications. 7.3 Sharing and Communities. 7.4 Games. 7.5 Other Domains. 7.6 References. Chapter 8: Timeshifting Life. 8.1 Metadata in the Years to Come. 8.2 Metadata Creation: Top-Down or Bottom-Up? 8.3 Show Me the Money. 8.4 Obstacles in Reaching the Vision. 8.5 From Databases to Lifebases. 8.6 Move that Metadata! 8.7 References. Epilogue. Index.

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