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Frederic P. Miller:

Game Artificial Intelligence - Livro de bolso

2010, ISBN: 6130274181

[EAN: 9786130274184], Neubuch, [PU: Alphascript Publishing Jan 2010], Neuware - Game artificial intelligence refers to techniques used in computer and video games to produce the illusion … mais…

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Frederic P. Miller:

Game Artificial Intelligence - Livro de bolso

2010, ISBN: 6130274181

[EAN: 9786130274184], Neubuch, [PU: Alphascript Publishing Jan 2010], Neuware - Game artificial intelligence refers to techniques used in computer and video games to produce the illusion … mais…

  - NEW BOOK. Custos de envio: EUR 9.90 Rheinberg-Buch, Bergisch Gladbach, Germany [53870650] [Rating: 5 (von 5)]
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Game Artificial Intelligence - novo libro

ISBN: 9786130274184

Game artificial intelligence refers to techniques used in computer and video games to produce the illusion of intelligence in the behavior of non-player characters (NPCs). The techniques … mais…

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Game Artificial Intelligence - novo libro

ISBN: 6130274181

Game artificial intelligence refers to techniques used in computer and video games to produce the illusion of intelligence in the behavior of non-player characters (NPCs). The techniques … mais…

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Game Artificial Intelligence - novo libro

ISBN: 6130274181

Fnac.com : Livraison gratuite et - 5% sur tous les livres. Game Artificial Intelligence - Livre. Découvrez des nouveautés, des coups de cœur, des avis d'internautes, … Livre - Livre

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Pormenores referentes ao livro
Game Artificial Intelligence: Video Game, Illusion, Intelligence, Non-Player Character, Algorithm, Artificial Intelligence, Control Theory, Robotics, ... Hack (Technology), First-Person Shooter

Game artificial intelligence refers to techniques used in computer and video games to produce the illusion of intelligence in the behavior of non-player characters (NPCs). The techniques used typically draw upon existing methods from the field of artificial intelligence (AI). However, the term game AI is often used to refer to a broad set of algorithms that also include techniques from control theory, robotics, computer graphics and computer science in general. Since game AI is centered on appearance of intelligence and good gameplay, its approach is very different from that of traditional AI; hacks and cheats are acceptable and, in many cases, the computer abilities must be toned down to give human players a sense of fairness. This, for example, is true in first-person shooter games, where NPC's otherwise perfect movement and aiming would be beyond human skill.

Dados detalhados do livro - Game Artificial Intelligence: Video Game, Illusion, Intelligence, Non-Player Character, Algorithm, Artificial Intelligence, Control Theory, Robotics, ... Hack (Technology), First-Person Shooter


EAN (ISBN-13): 9786130274184
ISBN (ISBN-10): 6130274181
Livro de capa dura
Livro de bolso
Ano de publicação: 2009
Editor/Editora: Alphascript Publishing

Livro na base de dados desde 2009-04-04T08:32:21+01:00 (Lisbon)
Página de detalhes modificada pela última vez em 2020-11-07T18:10:05+00:00 (Lisbon)
Número ISBN/EAN: 9786130274184

Número ISBN - Ortografia alternativa:
613-0-27418-1, 978-613-0-27418-4
Ortografia alternativa e termos de pesquisa relacionados:
Título do livro: artificial intelligence and computer games, character theory


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