Two Bit Circus and the Future of Entertainment | Elise Lemle (u. a.) | Taschenbuch | SpringerBriefs in Computer Science | Englisch | 2016 | Springer-Verlag GmbH | EAN 9783319257914 - Livro de bolso
2016, ISBN: 9783319257914
[ED: Taschenbuch], [PU: Springer-Verlag GmbH], This brief will explore topics in computer science through the lens of Two Bit Circus, an engineering entertainment company based out of dow… mais…
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Two Bit Circus and the Future of Entertainment / Elise Lemle (u. a.) / Taschenbuch / SpringerBriefs in Computer Science / Englisch / 2016 / Springer-Verlag GmbH / EAN 9783319257914 - Livro de bolso
2016, ISBN: 9783319257914
[ED: Taschenbuch], [PU: Springer-Verlag GmbH], This brief will explore topics in computer science through the lens of Two Bit Circus, an engineering entertainment company based out of dow… mais…
booklooker.de |
2015, ISBN: 9783319257914
Two Bit Circus and the Future of Entertainment ab 18.09 € als Taschenbuch: 1st ed. 2015. Aus dem Bereich: Bücher, English, International, Gebundene Ausgaben, Medien > Bücher nein Buch (ka… mais…
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2015, ISBN: 9783319257914
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2015, ISBN: 9783319257914
Two Bit Circus and the Future of Entertainment - 1st ed. 2015: ab 18.09 € Bücher > English, International > Gebundene Ausgaben Springer-Verlag GmbH Buch (kartoniert), Springer-Verlag GmbH
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Two Bit Circus and the Future of Entertainment | Elise Lemle (u. a.) | Taschenbuch | SpringerBriefs in Computer Science | Englisch | 2016 | Springer-Verlag GmbH | EAN 9783319257914 - Livro de bolso
2016, ISBN: 9783319257914
[ED: Taschenbuch], [PU: Springer-Verlag GmbH], This brief will explore topics in computer science through the lens of Two Bit Circus, an engineering entertainment company based out of dow… mais…
Lemle, Elise:
Two Bit Circus and the Future of Entertainment / Elise Lemle (u. a.) / Taschenbuch / SpringerBriefs in Computer Science / Englisch / 2016 / Springer-Verlag GmbH / EAN 9783319257914 - Livro de bolso2016, ISBN: 9783319257914
[ED: Taschenbuch], [PU: Springer-Verlag GmbH], This brief will explore topics in computer science through the lens of Two Bit Circus, an engineering entertainment company based out of dow… mais…
2015
ISBN: 9783319257914
Two Bit Circus and the Future of Entertainment ab 18.09 € als Taschenbuch: 1st ed. 2015. Aus dem Bereich: Bücher, English, International, Gebundene Ausgaben, Medien > Bücher nein Buch (ka… mais…
2015, ISBN: 9783319257914
Two Bit Circus and the Future of Entertainment - 1st ed. 2015: ab 53.49 € Bücher > English, International > Gebundene Ausgaben Springer-Verlag GmbH Buch (kartoniert), Springer-Verlag GmbH
2015, ISBN: 9783319257914
Two Bit Circus and the Future of Entertainment - 1st ed. 2015: ab 18.09 € Bücher > English, International > Gebundene Ausgaben Springer-Verlag GmbH Buch (kartoniert), Springer-Verlag GmbH
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Dados detalhados do livro - Two Bit Circus and the Future of Entertainment
EAN (ISBN-13): 9783319257914
ISBN (ISBN-10): 3319257919
Livro de capa dura
Livro de bolso
Ano de publicação: 2015
Editor/Editora: Springer-Verlag GmbH
Livro na base de dados desde 2015-10-26T13:10:49+00:00 (Lisbon)
Página de detalhes modificada pela última vez em 2023-06-29T14:40:07+01:00 (Lisbon)
Número ISBN/EAN: 9783319257914
Número ISBN - Ortografia alternativa:
3-319-25791-9, 978-3-319-25791-4
Ortografia alternativa e termos de pesquisa relacionados:
Autor do livro: william klein, katherine, williams, elis william
Título do livro: future, buch, internationaler circus, bit international, see the circus, elise, entertainment
Dados da editora
Autor: Elise Lemle; Katherine Bomkamp; Marcella Klein Williams; Elizabeth Cutbirth
Título: SpringerBriefs in Computer Science; Two Bit Circus and the Future of Entertainment
Editora: Springer; Springer International Publishing
47 Páginas
Ano de publicação: 2015-12-15
Cham; CH
Impresso / Feito em
Língua: Inglês
53,49 € (DE)
54,99 € (AT)
59,00 CHF (CH)
POD
XVI, 47 p. 38 illus., 7 illus. in color.
BC; Hardcover, Softcover / Informatik, EDV/Anwendungs-Software; Grafische und digitale Media-Anwendungen; Verstehen; engineering; computer science; design; games; Education; STEAM; immersive; virtual reality; Media Design; User Interfaces and Human Computer Interaction; Mensch-Computer-Interaktion; EA
This brief will explore topics in computer science through the lens of Two Bit Circus, an engineering entertainment company based out of downtown Los Angeles. This brief examines the ways they apply computer science to a wide variety of applications, including interactive games, immersive adventures, and virtual reality. The authors demonstrate how technology can encourage children and adults to become more comfortable with the STEAM field. Educators and people interested in the ways that innovation and technology can solve current problems in entertainment, healthcare, education, and business will find this brief a valuable resource.
Interview with Brent N. Bushnell, Co-Founder and CEO of Two Bit Circus.
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